How do I participate?

First of all - hurry up and register, spots are limited! Then BYOD - Bring your own device - and we take care of the rest! There will be snacks, drinks and an occasional pizza delivery, so that you can focus on your projects. Of course, there will be also enough time for relaxed networking and a lot of fun in between! You can use state of the art technology or pen and paper to work on your ideas. Feel free to explore something new during the Hackathon! Do you already have a project idea? Share your thoughts with us during the registration and we will propose your project to the participants!

Agenda (provisional)

Speaker Topic / Description Time
Logo Accessathon

The Accessathon Team

Entry and registration

15:00 - 16:00
Logo Accessathon

The Accessathon Team

Introduction and impressions from the first Accessathon

Why are we here? Which challenges about accessibility are we ready to take on that weekend? What was the first accessathon like?

16:00 - 16:20
Tammy Schmack

Tammy Schmack

Organizational Development and Diversity, HSRW

Diversity as an opportunity

Seven simple reasons, why diversity is quite simply the right thing to do.

16:20 - 16:40
Maximilian Czelinski

Maximilian Czelinski

Selfmade - The Accessible Maker Lab

SELFMADE, the Accessible Maker Lab

Main objective of the project "SELFMADE" is to give people with disabilities access to MakerSpaces to be able to create assistive devices themselves, together with other experienced makers. An inclusive MakerSpace has been opened in Dortmund to test the concept, create the first product line and develop an accessibility checklist for FabLabs and Makerspaces.

16:40 - 17:00
Unknown

Abdul Saboor

BCI Lab, HSRW, Kleve

Brain-Computer Interface (BCI) in a Smart Home Scenario to assist disabled persons

TBA

17:00 - 17:30
Anastasia Gilz

Anastasia Gilz

Student at HSRW

Best Practices - Inspiring and Related Projects

Let's not kid ourselves: We are not the only people smart enough to have this idea! Researching for the first Accessathon we found lots of amazing existing accessibility tools and inspiring projects on the topic. We wanted to share with you what we have found so far. Many people in the world and even in the nearby cities pursue the same goal. Together with some similar projects we are trying to establish a network to share experience, expertise and the project outcomes for the public benefit.

18:15 - 18:35
Rafael Regh

Rafael Regh

Student at HSRW

The Hackers' Tools

There is a wide range of soft- and hardware tools and techniques we can use to create something new or improve something old. A brief introduction to the tools available to you during the weekend.

18:35 - 18:55
Unknown

You!

Pitches

If you have a great idea, maybe with special skills, this will be the right place to introduce your project and invite others to join.

19:00 - 19:30
Pizza

Stomach rumble

Pizza and networking

It is hard to think on an empty stomach. Time for a snack and a good chance to meet and greet the other hackers!

19:30 - 23:00

End of day one

23:00

Registration

Register now, capacity is limited - first come first served.



We will reach out to you, to discuss everything in detail.

© GeoBasis-DE/BKG, Google

Location

Rhine-Waal University of Applied Sciences
Friedrich-Heinrich-Allee 25
47475 Kamp-Lintfort

How to get here

Results from the first Accessathon

Here, you can find some of the abstracts of the projects participants worked on during the last Accessathon in June 2017.

FeyeND: Assisted Living



Team members:
  • Alexander Duseti
  • Anoshan Indreswaran
  • Arindam Mahanta
  • Sanchay Cholkar
Functionality:
  • Ask the app to “FeyeND” something
  • Point camera in any direction and click an image
  • App tells you if your object is in that direction
  • Guides user to the object (planned)

The idea behind FeyeND is to assist visually challenged people to locate things in their surroundings easily. It is an interactive audio based app which uses natural language processing and computer vision. On request, speak out to the app what you are looking for. The app uses the camera to sense the surrounding. It sends the voice command to a language processing API to identify which object the user is looking for. It sends the image to the Microsoft computer vision API to detect the objects in the image. It checks if the object asked by the user is on the objects found by the CV API. It speaks out the response. - Progress so far

Portable Music Player For Blind Users


(A device, not to be confused with a mobile app)

Team members:
  • Jaideep Singh Champawat

Technology has developed to the point where you can do almost anything with your smartphone. However, the interfaces of smart phones are not very usable for blind and visually impaired people and the user experience for a blind user is totally not enjoyable. Starting from this awareness, I was motivated to develop a music player for blind people. A small research reveals how visually impaired people struggle with current devices needing need greater independence and freedom, and how there aren't any feature rich music player for them - supporting cloud services like Spotify and such. To fill the gap, I presented the concept of a portable music player which incorporates easy navigation features which are essential in a music player by the means of tactile buttons on the device.

Pushy! : Robotic arm as an accessibility extension



Team members:
  • Deep Bhatt
  • Husam Shakeeb

During the introductory phase of the “Accessathon”, my team consisting of my colleague, Deep Bhatt, and I, Husam Shakeeb, were motivated by the presentation given by Mr. Christian Bayerlein. He was explaining all the accessibility functions and tools he has at his disposal with the exception of being able to operate buttons or carry out simple tasks that are otherwise not possible from his chair or smartphone. We worked closely with Mr. Bayerlein and explained the simple concept of using the wireless connection capability already available in his chair to attach a mechanical arm that can be used to push buttons and in an advanced stage to add the ability to handle objects. He was excited about the idea and he even chose the name for the project. The idea was to build or acquire a mechanical arm that would be used to carry out the tasks and to build an interface between the arm and the smartphone using an Arduino microcontroller and infrared or Bluetooth directly from the phone to send commands. During the “Accessathon” using the hardware available in the lab we were able to demonstrate the concept by building the interface with a single motor and sending signals to operate the motor from Mr. Bayerlein’s smartphone. We still hope to receive the necessary hardware in order for the project to be completed, other students may also pick up where we left off in case we graduate first!